DIVERSITY & INCLUSION

Diversity at ZeniMax

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations, to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age. Diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. As part of our commitment to fostering an intentionally inclusive work environment, our Employee Resource Groups (ERGs) create opportunities for cultural awareness, professional development, networking, community involvement, and player connections. These groups are inclusive by design, and are open to all employees. We understand there is still work to do, and we continue our efforts by focusing on our people, culture, content, and communities.

Representation in Our Games

We believe that inclusivity in game design starts with creating worlds and characters that reflect both our creators and players. This commitment to representing different communities in the games we create is something we constantly strive for; when developing games at ZeniMax, we seek to tell stories that resonate with our players and design experiences they genuinely connect with. Their unique perspectives and backgrounds help shape the myriad worlds we create and the diverse array of characters that bring them to life. This focus is something we take great pride in, from being recognized in the industry to listening and incorporating feedback.

Working towards Accessibility

Our studios innovate in all areas of game development, including making games that are more accessible and approachable. We design our games so that as many people as possible can have a fun experience. We solve design problems that remove barriers to enjoyment for players with disabilities. Accessibility features developed by our studios include text-to-speech, speech-to-text, input customization, text size adjustments, game speed adjustments, and more. Our accessibility work includes ongoing updates to games such as The Elder Scrolls Online, additional features in older games such as DOOM + DOOM II showing that it is never too late to make games more accessible. In addition, DEATHLOOP offers accessibility features such as the ability to slow the speed of gameplay, leading to being nominated for an accessibility award by the GA Conf awards.

BENEFITS & PERKS

ZeniMax offers flexible work hours, a casual and modern work environment, competitive salary, and full suite of benefits for regular full time employees.

Our History

1999

1999

2000 - 2009

2000 - 2009

2010 – 2019

2010 – 2019

2020 – Today

MEET OUR TEAM

A conversation with Community Manager Gina Bruno from ZeniMax Online Studios.

Take a peek behind the 3D art of hero assets with Matthias Develtere, Senior 3D Artist at MachineGames.

Say “Hi!” to Kris Takahashi, Modder, and now Designer on Starfield at Bethesda Game Studios!